Without hesitation I can say I go to GameStop for all my gaming desires. I love the store. I like walking in and browsing for hidden gems. I love pre-ordering games, purchasing used games, and every once in a while having small speak with the friendly, albeit, somewhat nerdy, staff. Besides their awesome refund policy on used games, and on occasion the reasonable pricing, I do not really think of GameStop as being a generous, price conscious company. I understand up front they’re within it for the investment, and also to be fair, for the investment, they mostly deliver.
I am aware which they buy my old games for coke caps and sell them for gold bullion. With all of this said, I still love GameStop. if you’re a gamer, how can you not? Here’s what is worrying me. I do believe of GameStop as being an evil necessary friend, or even a necessary evil; whatever, do you know what I mean. They’re kind of like your drug dealer, if you’re hooked on crack. He doesn’t really care about yourself, but he’s got what exactly you need and it is always there when you need him.
The thought of computer game retail chains selling used copies of games to consumers has been a controversial topic for a long time. For many years, there have existed stores that purchase used titles from consumers who no more desire to play those games for a significantly reduced price so that you can change and re-sell that game to people for around $10 less than the new versions (though this variation in price can vary.) While stores such as what time does gamestop close do big business in this way, an estimated $2 billion each year based on the Plugged In blog on Yahoo.com, developers and publishers of games despise these retail chains double-dipping on copies of games rather than continuing to push new stock.
Soon enough, those developers and publishers might have a level greater problem on the hands. GameStop is really a highly popular store for gamers and is regarded as the successful game specific retail chain in the United States. However when you add in more generally known stores like Wal-Mart and Toys ‘R Us, the used video game marketplace is certain to vastly expand. And that is certainly something the market may adequately need to handle. Recently, the two mentioned before stores made a decision to go into the used game market.
Toys ‘R Us now accepts used games in return for gift certificates for use on future purchases within their stores or on their own Web site. Those who would like to get involved in this system may either stop directly into a trade-in center (normally at customer support) in their local store, or head online to toysrustradecenter.com for mail-in instructions. Toys ‘R Us will not actually want to re-sell these used games. Instead, the store has collaborated with Gamers Factory as well as the games Toys ‘R Us generates is going to be sold for them.
Retail juggernaut Wal-Mart can make a level bigger splash considering the large business that store generally rolls in. Wal-Mart starting testing the used game market back in March within 80 of their stores. The store collaborated with E-Play in displaying kiosks across the store that serve a dual purpose. First, the kiosks can rent games to consumers to get a $1 per day. Additionally, those kiosks would accept used games from those wanting to trade them in and deliver payouts of $25 or less depending on the demand of mlnlsz game. If successful, that may mean Wal-Mart will place these kiosks in additional of the stores nationwide.
Toys ‘R Us and Wal-Mart likely are certainly not the final from the growth for used video gaming. Best Buy tested a pilot program for the market and Amazon.com continues to be allowing gamers to trade in their used games for site credit in the last several months. That which was when a smaller problem for developers and publishers of games in working with GameStop along with other smaller specialty retail chains is about to turn into a larger dilemma with retail giants now joining the used computer game fray.